| Re: Shape Vertices slow on accessing large poly
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In my mind, ALL I want in this case is the lat/lon, and I'm surprised lat and lon are not intrinsic (I always avoid this word, throws me sometimes) - I mean, if the shape object is on a map, you'd THINK each 'point' of the poly would HAVE to already have lat/lon computed and stored in the shape object.
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They are stored in the shape object! A shape has lots of coordinates - infact a coordinate for each vertex - hence an array of vertices.
I think you have a conceptual problem. An array of longitudes, and an array of latitudes is a very poor design. For example, vertices might be defined in other ways (street addresses). No defining an array of vertices and each vertex as a location is the proper way of doing it.
Richard |