Hi!
I'm trying to build a triangle distane mesh for a big number of points in the map (in C# and using mappoint 2009). With 200 points, it takes about 2,5 hours. The problem is that I'd like to build a mesh of about 2000 points, that could take some days.
Is there any trick or some way to speed up the calc of the mesh?
If not, any alternative?
Best regards.