Community of VE/MapPoint Users and Developers
This is a discussion on Connect pushpins and then remove the symbols? within the MapPoint 2006/2009 Discussion forums, part of the Map Forums category; I'm very new to MapPoint and I'm trying to accomplish what seemed like a very simple task. I use my ...
| |||||||
| Register | Blogs | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| |||
| Connect pushpins and then remove the symbols? Is there any way (without custom programming) to get MapPoint to connect all of these points for me? |
| ||||
|
I think you would need the custom programming for this one....
__________________ John http://www.support-pc.com Order MapPoint 2006 Here https://secure.mp2kmag.com/?refer=support-PC |
| |||
|
Instead of drawing a line from one pushpin to another you should draw 1 polyline, this is much faster. You wil need to create an array of Mappoint locations and draw a polyline based on this array. something like this: Code: locations[0] = ActiveMap.GetLocation(lat1,lon1,1); locations[1] = ActiveMap.GetLocation(lat2, lon2,1); locations[2] = ActiveMap.GetLocation(lat3, lon3,1); . . . RoutePolyLine = ActiveMap.Shapes.AddPolyline(locations); |
| |||
|
Instead of drawing a line from one pushpin to another you should draw 1 polyline, this is much faster. You wil need to create an array of Mappoint locations and draw a polyline based on this array. something like this: Code: locations[0] = ActiveMap.GetLocation(lat1,lon1,1); locations[1] = ActiveMap.GetLocation(lat2, lon2,1); locations[2] = ActiveMap.GetLocation(lat3, lon3,1); . . . RoutePolyLine = ActiveMap.Shapes.AddPolyline(locations); |
| |||
|
Instead of drawing a line from one pushpin to another you should draw 1 polyline, this is much faster. You wil need to create an array of Mappoint locations and draw a polyline based on this array. something like this: locations[0] = ActiveMap.GetLocation(lat1,lon1,1); locations[1] = ActiveMap.GetLocation(lat2, lon2,1); locations[2] = ActiveMap.GetLocation(lat3, lon3,1); . . . RoutePolyLine = ActiveMap.Shapes.AddPolyline(locations); |
![]() |
| Tags |
| connect, pushpins, remove, symbols |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
| |
| ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Having trouble getting symbols to match MapPoint's symbols | BobFromBoston | MapPoint 2006/2009 Discussion | 1 | 05-07-2006 02:06 PM |
| Custom Pushpins symbols | mionut | MapPoint 2006/2009 Discussion | 1 | 11-18-2005 11:24 AM |
| Clear/Remove all Pushpins in Mappoint? | i3bex | MapPoint 2006/2009 Discussion | 4 | 10-12-2005 02:29 PM |
| Changing symbols of multiple pushpins. | Anonymous | MapPoint 2006/2009 Discussion | 5 | 02-28-2005 02:57 AM |
| connect dots | misterb83 | MapPoint 2006/2009 Discussion | 0 | 02-13-2003 10:57 AM |