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This is a discussion on Microsoft trueSpace7.6 ships. Who should care? within the Virtual Earth Blogs forums, part of the Blogs category; Animators, artists, graphic designers. there’s lots of talk today around the release of trueSpace 7.6 , especially now that its ...
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| Microsoft trueSpace7.6 ships. Who should care?
Animators, artists, graphic designers. there’s lots of talk today around the release of trueSpace 7.6, especially now that its price has dropped from 700 dollars to zero. Most of the talk is from mapping and GIS focused blogs, which i guess is understandable since it was the mapping division of Microsoft that became the home for Caligari after they were acquired last year. and therefore its also understandable that many of the articles try to compare trueSpace with Google Sketchup. yes, both can export 3D models into virtual worlds (google earth and virtual earth respectively), but that is just the tip of the iceberg. its sorta like trying to compare Visual Studio to UltraEdit; Ultraedit is great for small solo projects but you wouldn’t use it to debug a remote web application. trueSpace is an integrated application for modeling, animating and rendering with features like inverse kinematics for easy character animation, physics simulation, timeline based storyboarding, and ray traced rendering with motion blur and depth of field effects putting it in the phenomenal Lightwave’s league in the under 1000 dollar weight class. advanced features like collaborative editing in a 3d virtual world may even make users of more expensive products* like Maya or Softimage. its usefulness goes well beyond simply adding 3d models to Virtual Earth. Roman Ormandy created trueSpace V1 over 20 years ago and offers these insights on the latest release on his blog:
Download your copy now and definitely check out this great overview of the VE relevant features on Chris’s blog
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| care, microsoft, ships, truespace76 |
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