View Full Version : Solid Angle Houdini to Arnold 3.1.1 for Houdini

09-24-2018, 09:17 AM
Solid Angle Houdini to Arnold 3.1.1 for Houdini


Solid Angle Houdini to Arnold 3.1.1 for Houdini | 1.3 Gb

Solid Angle has unveiled Arnold for Houdini 3.1.1. This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

- Translate volume shader for custom procedurals (htoa#1095)
- Fixed alembic procedural motion vectors pass (htoa#1087)
- alembic packed primitive motion blur issue with SOP transform (htoa#1101)
- Fixed alembic traversal threading issue (htoa#1103, core#7456)
- alembic crash fixed with make_instance enabled and changing frames (core#7446)
- alembic files with single entry array attributes should be considered not arrays (core#7413)
- Copy id to child alembic nodes (core#7442)
- Texture baking uv layer fix (htoa#1102)
- Update state_int node interface (htoa#1096)
- Gain function in range shader is inverted (core#7477)
Incompatible changes
- Unpacking alembic packed primitives affected by a scaling transform SOP will affect object space, requiring an adjustment to the displacement scale (htoa#1049)
See also the
release notes for the full list of core enhancements and fixes.
HtoA provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.
Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.
Side Effects Software is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the Mac OS X, Linux and Windows operating systems.
Solid Angle Houdini To Arnold

PC / MacOsx / Linux
Windows 7 x64 (vc14) / Mac OS X 10.8+ (clang7.3) / Linux x86_64 (gcc4.8)
1.3 Gb


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