Yikes! Somehow this year old thread at SpatiallyAdjusted was resurrected leading to some heated debate and mud slinging. No need to get yourself dirty (unless you're in it for entertainment value!) as I'll clear the air about 3D models and modeling in Virtual Earth in this post. And as a bonus, check back here tomorrow for insight into a completely killer new feature for those of you developing your own web applications with Virtual Earth 3D.
Here are the 2 biggest points of contention I see in the Spatially Adjusted thread-
1. Breadth vs. Depth. At the time the thread was begun, Virtual Earth contained 10's of thousands of fully textured 3D models. this gave VE* broad citywide coverage quickly of pretty good quality, but there was no way to insert your own higher quality models and creations. If you wanted to replace our textured empire state building with your own finely tuned version, you couldn't do it. likewise, if you wanted to insert a bridge or your house that we didn't already have, no dice. We had Breadth, but not Depth. This changed last year when we partnered with Dassault to deliver a simple to use 3d modeler integrated directly into Virtual Earth. Now you can model and create any building or object you can dream up and make them available to other virtual earth users as well as in your own applications. with this development we now have breadth and depth covered. If you haven't tried it out yet, give 3DVIA a spin and see what you can cook up.
- Its the highest resolution aerial imagery available online
- The angle is about 45 degrees to the Earth, not 90. the advantage is that you can see the sides of buildings and features instead of only their rooftops
- Each point on earth is photographed from north, south , east and west providing 4 actual views of a point.
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